![]() You can make portals that don’t close as you progress too so the possibilities open up more as you continue playing. There’s a lot to explore here and figure out. As you specialize into something, you’ll get better at it and the more options you have in what you can craft and how hard and fast you hit come around. Will you go full crafting or fighting? How will you fight? What will you fight with? I believe there’s healing in there as well, but I’m not sure how to do that yet. You’ll need to choose how you are going to specialize as you go. There is legitimate progression in Boundless. Leveling up actually matters here as well. Hitting baddies and materials while you dig/mine/harvest seems much slower than I would like. The game proper seems a bit slower paced than I would anticipate as well. Finishing Objectives and trading with other people is the only way to get more credit. You’ll need to build one to get back as well and pay to use it too and don’t forget that it is also destroyed afterwards. For some reason, you can build a portal for free and connect it to another close by planet (or if you’ve leveled up and specked into it, a planet that’s much farther away), but it costs money to use it and it’s destroyed after you use it. You’ll soon need to go to a different planet to gather more resources. You can’t find everything you need on the planet you start on. As you progress, you’ll notice something that becomes blatantly obvious. Follow the Objectives as a guideline to moving up in the world because it does actually create a fairly decent path to upward mobility. So you’ve got every bit of knowledge there at your fingertips… what do you do with it? You start. (Sometimes it’s the small things.) Confirmed: You can’t dig through the planet. That and you could switch from the Exchange Menu to the Character Menu with the touch of a button, but not the other way around. It seems like such a crappy thing to whine about, but it did annoy me. ![]() To be honest, I got confused with the menu system and how many different ones there were attached to different hot-keys. It took me a while to look through all of the menus to realize (and it’s probably just me and I’m ok with that) that there is a Knowledge Menu that tells you how to build everything and what equipment you’ll need to do it. I found myself needing “simple” and “very common” ingredients and not having a single stinking clue on how to get them. It’s not that it’s hard to work the crafting tables or anything, but figuring it all out on how to start after the initial “tutorial” gets you setup with a basic place of residence. Speaking of equipment, crafting is where the game lacks a little for me (or mainly the menus). Whole worlds being connected by these portals (that you can see through in real-time) that you walk through and “poof!” you’re on a completely different planet, super-far away… without a loading screen! You’ll be needing to go to different planets to get different resources for building cooler looking homes and more useful equipment (as per the survival norms). This is the main appeal to the whole Boundless experience. (Maybe it’s more like No Man’s Sky without space ships? I haven’t played it.) You’ll start out by picking the planet you want to colonize and off you go through a portal. There are vast worlds to explore only this time they aren’t truly in biomes only, they are on completely different planets. I really hate to compare it so much, but that’s what it brought to my mind. Boundless does feel like Minecraft did back in the vanilla days. To tell you where I’m coming from, I’ve played the game without assistance for about ten plus hours on and off when I stopped to compile my thoughts a bit. I found a city! There were creatures still walking around the city looking for my blood. That’s not to say that there aren’t decent ones out there or even great ones, but does Boundless have the chops to stand on its own or simply be referred to as “yet another clone?” Let me break it down for you. ![]() Many fail to grasp that initial feeling that Minecraft gave players, including myself. ![]() There have been many games lately trying to join in on the massive-building-survival-sandbox genre and quite a few have either gone by the wayside while in development or have failed after launch. So if you’ve never (somehow) played Minecraft up to this point or you you’re not tired of playing it, but you are looking for something a bit “more”, Boundless might just be what you’re looking for.
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