When well-timed, this killbox can take on hundreds of enemies with just a single colonist, but that also depends heavily on what type of enemies you're facing. On top of that, you don't want to start too late because, once the flammable material burns off, the temperature of the burn box drops dramatically. Flaws Of The Burn Boxīurn boxes can take a bit of time to get started as the fire spreads and heats the flammable room, and that startup time could mean that the first few raiders make it through to you. This will slow down the speed of enemies dramatically. To make it even more effective, you can place Barricades, Chunks, Fences, or Sandbags every other space in the tunnel. These high temperatures will damage and slow any enemies trying to make their way to you. This will end up lighting all the wood floors in the small room on fire and heating the burn box to incredible temperatures quickly. If you follow these rules, you should naturally end up with this pattern which lets your colonists move through this tunnel without worry while forcing raiders to move over the traps.įire-based weapons spew a bit of oil and catch surfaces on fire. Along one wall, build traps any time you can, and along the other wall, build fences where the game lets you. This passage should be two spaces wide at all points. To make a trap tunnel, simply build a long, winding passage that connects to the walls around your base. This is a great way to defend your colony when you're starting out. They never have to fight directly, so you never have to worry about losing one to a stray bullet. The primary advantage of the trap tunnel is that it can handle small- and medium-sized raids without ever putting your colonists at risk. Most raider path finding ignores the placement of traps, so as long as there is an open path into the base, they will opt to take it, even if that path happens to be lined with enough traps to kill a Thrumbo. Trap tunnels are just like how they sound: a tunnel full of traps. The trap tunnel is a classic early-game killbox that perhaps makes the most of limited resources. This grenade stuns mechanoids and disables shields, making it easier to take out high-priority targets. You should also consider moving one of the firing positions closer and equipping whoever is stationed there with an EMP grenade. These turrets will likely become the raiders' first target and could buy you some valuable time to thin out the attack. To cover these flaws, consider placing a few turrets on the flat part of the killbox next to where the raiders enter. Additionally, mechanoid enemies can dish out significant damage in the short time they stay alive. There's a very real worry of being overwhelmed by numbers in the late game. It has a harder time dealing with massive raids as your enemies aren't slowed much once they enter the killbox. This design is easy to build and scale up as you go along, so don't hesitate to build it in the early game. To make this killbox work as well as possible, make sure you have enough top-tier colonists with good weapons to fill in all the firing positions you've set up. Doing this will keep raiders from hanging out in the entrance in an attempt to secure some cover to fire back from. You'll also want to ensure that there's a bend in the path to this killbox just before the opening, and this bend should be filled with barricades or sandbags. This ensures that your colonists get maximum cover when firing on raiders. The other half of the circle should be stuffed with as many firing positions as possible, and each of those positions should have a wall with sandbags or barricades to the left and right of it. The best shape for a classic killbox is a half circle with a one-square entrance in the center of the flat side. There are many different shapes that this design can take, but one is clearly superior. However, even if you've built this type of killbox for yourself, there are a few key refinements that can help you take it to the next level. The overall concept is very simple: focus the raiders into a small tunnel while having as many colonists firing at them as possible. The classic killbox is a design most players arrive at after a bit of trial and error.
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